Ascendancy of Nur’Ry’Za
John Joseph Adams
5e Adventure #1
Play the Game. Lose Control. Feed the God.
What begins as a simple missing persons case quickly spirals into a descent through obsession, curses, and cult sacrifices. Ascendancy of Nur’Ry’Za is a full-length adventure set in a monastery high atop a remote mountain where a cursed game is dominating minds and feeding the bottomless hunger of a dark eldritch entity.
This 50+ page adventure includes:
- A narrative-rich mystery adventure with elements of horror and psychological tension
- A Go/Chess-like game called Ascendancy that curses its players and enthralls them to a dark eldritch entity
- A climactic ritual encounter where timing and choices matter
- A monastery dungeon with tactical encounters and dramatic set-pieces
- Three original full-color, highly-detailed hi-res maps (including player versions, GM versions, and a GM versions with creature placement)—in both PNG and PSD formats
- 3 original monk statblocks, inspired by Brazilian jiu-jitsu: Monk, Grappler Monk, and Grappling Master Monk
- 4 original “disciple” statblocks, designed to be warlock-monk cultists: Disciple Initiate, Zealous Disciple, Dark Disciple Priest, and Ardent Disciple
- Tokens for all creatures and NPCs
- Adventure text that uses special formatting conventions and hyperlinks to help GMs easily navigate the text while running the adventure
- Four player handouts
- An original monk subclass, The Way of Control, inspired by Brazilian jiu-jitsu
Designed for 5 PCs of 5th level (Hard-Deadly) or 6th level (Medium-Hard), this adventure is perfect for groups who enjoy a mix of intrigue, combat, and unraveling ancient secrets.