John Joseph Adams Books

JJA_colophonJohn Joseph Adams Books was the science fiction and fantasy imprint I ran for Houghton Mifflin Harcourt (2015-2020). The imprint is now defunct, having closed when HMH was acquired by HarperCollins. All of the books acquired for the imprint are now HarperCollins titles and should all still be readily available.

Poster Girl

WHAT’S RIGHT IS RIGHT. Sonya Kantor knows this slogan—she lived by it for most of her life. For decades, everyone in the Seattle-Portland megalopolis lived under it, as well as constant surveillance in the form of the Insight, an ocular implant that tracked every word and every action, rewarding or punishing by a rigid moral code set forth by the Delegation. Then there was a revolution. The Delegation fell. Its most valuable members were locked in the Aperture, a prison on the outskirts of the city. And everyone else, now free from the Insight’s monitoring, went on with their lives.

Sonya, former poster girl for the Delegation, has been imprisoned for ten years when an old enemy comes to her with a deal: find a missing girl who was stolen from her parents by the old regime, and earn her freedom. The path Sonya takes to find the child will lead her through an unfamiliar, crooked post-Delegation world where she finds herself digging deeper into the past—and her family’s dark secrets—than she ever wanted to.

Read More

The Blind King’s Wrath

The Burnt Empire Saga #3

The Demonlord Jarsun is poised to claim the Burning Throne and cement his rule over the Burnt Empire. Standing in his way is his daughter, now reincarnated into a new avatar named Krushni, who is determined to avenge her mother’s death by his hand—and put an end to her father’s reign of terror once and for all. Aligned with him is the vast army of the Empire, the One Hundred children of Emperor Adri, and their former guru, the legendary warrior Dronas. Krushni has allies too. Also opposing the tyrant Jarsun are the children of his nephew Shvate—the supernaturally-gifted quintet known as the Five. But Krushni and The Five are vastly outnumbered, while other rogue individuals like Ladislew, the warrior-witch, serve their own secret agendas. In this final volume of Banker’s epic saga of the Krushan dynasty, the land of Hastinaga will be torn asunder as the final battle for the empire rages between father and daughter, uncle and nephew, lover and enemy. And the Burning Throne will revel in the violence of it all.

Read More

The Undertakers

Murder & Magic #2

Nothing bothers Hetty and Benjy Rhodes more than a case where the answers, motives, and the murder itself feel a bit too neat. Raimond Duval, a victim of one of the many fires that have erupted recently in Philadelphia, is officially declared dead after the accident, but Hetty and Benjy’s investigation points to a powerful Fire Company known to let homes in the Black community burn to the ground. Before long, another death breathes new life into the Duval investigation: Raimond’s son, Valentine, is also found dead. Finding themselves with the dubious honor of taking on Valentine Duval as their first major funeral, it becomes clear that his passing was intentional. Valentine and his father’s deaths are connected, and the recent fires plaguing the city might be more linked to recent community events than Hetty and Benji originally thought. The Undertakers continues the adventures of murder and magic, where even the most powerful enchantments can’t always protect you from the ghosts of the past . . .  

Read More

Questland

Literature professor Dr. Addie Cox is living a happy, if sheltered, life in her ivory tower when Harris Lang, the famously eccentric billionaire tech genius, offers her an unusual job. He wants her to guide a mercenary strike team sent to infiltrate his island retreat off the northwest coast of the United States. Addie is puzzled by her role on the mission until she understands what Lang has built: Insula Mirabilis, an isolated resort where tourists will one day pay big bucks for a convincing, high-tech-powered fantasy-world experience, complete with dragons, unicorns, and, yes, magic. Unfortunately, one of the island’s employees has gone rogue and activated an invisible force shield that has cut off all outside communication. A Coast Guard cutter attempting to pass through the shield has been destroyed. Suspicion rests on Dominic Brand, the project’s head designer— and Addie Cox’s ex-boyfriend. Lang has tasked Addie and the mercenary team with taking back control of the island at any cost. But Addie is wrestling demons of her own—and not the fantastical kind. Now, she must navigate the deadly traps of Insula Mirabilis as well as her own past trauma. And no d20, however lucky, can help Addie make this saving throw.

Read More

Chosen Ones

THE VILLAIN: The Dark One—probably not fun at parties, definitely cool with murder—was running around North America engulfing whole cities in supernatural chaos and destruction. THE HEROES: Five Chosen Ones—ordinary strangers with nothing in common—were recruited by the government because they fit the narrow criteria of a prophecy made by [redacted]. You know the rest…heroes fought villain, heroes defeated villain, and everything went back to normal. Only…not so much. Now, it’s ten years later, and Sloane Andrews, recovering Chosen One, has discovered that all the fame, gratitude, and parade floats in the world can’t erase what she endured—what she had to do—to take down the Dark One. All she wants now is to be left alone, but that doesn’t seem to be in the cards. As it turns out, that plan for annihilation set in motion by the Dark One? It’s not finished yet. Last time, Sloane saved the day with a magical needle and a can-do attitude. This time, she’s fresh out of both.

Read More

The Apocalypse Seven

The whateverpocalypse. That’s what Touré, a twenty-something Cambridge coder, calls it after waking up one morning to find himself seemingly the only person left in the city. Once he finds Robbie and Carol, two equally disoriented Harvard freshmen, he realizes he isn’t alone, but the name sticks: Whateverpocalypse. But it doesn’t explain where everyone went. It doesn’t explain how the city became overgrown with vegetation in the space of a night. Or how wild animals with no fear of humans came to roam the streets. Add freakish weather to the mix, swings of temperature that spawn tornadoes one minute and snowstorms the next, and it seems things can’t get much weirder. Yet even as a handful of new survivors appear—Paul, a preacher as quick with a gun as a Bible verse; Win, a young professional with a horse; Bethany, a thirteen-year-old juvenile delinquent; and Ananda, an MIT astrophysics adjunct—life in Cambridge, Massachusetts gets stranger and stranger. The self-styled Apocalypse Seven are tired of questions with no answers. Tired of being hunted by things seen and unseen. Now, armed with curiosity, desperation, a shotgun, and a bow, they become the hunters. And that’s when things truly get weird.

Read More

A Dark Queen Rises

The Burnt Empire Saga #2

Queen Aqreen of Aquila leaves her husband Jarsun and flees across the Red Desert. She is determined to keep her daughter from being used by Jarsun to stake his claim to the Burning Throne of Hastinaga, seat of the all-powerful Burnt Empire. But Jarsun is vengeful and can summon legions of demoniac forces at will. The Red Desert is vast, and the journey dangerous. Aqreen and Krushita’s caravan of ten thousand wagons will take several years to reach the only safe harbor, the queendom of Reygar. Jarsun’s pursuit is relentless and his vengeance terrible, but hope shines from the growing powers of little Krushita herself, along with the four-armed, twin-bodied Vanjhani wagon train leader and their band of valiant desert militia. Fierce battles are in store. There are other players in this great game of demigods and mortals, each pursuing their own agendas. The powerful seer-mage Vessa seeks to join Krushita’s talents with that of Drishya, an avatar destined to confront and kill Tyrak, Jarsun’s diabolical son-in-law. Ladislew the assassin aligns with Tyrak for her own reasons. All paths culminate in a feverish finale on the hot sands of Reygar, as father, mother, and daughter confront each other in one ultimate showdown.

Read More

The Conductors

Murder & Magic #1

Hetty Rhodes and her husband, Benjy, were Conductors on the Underground Railroad, ferrying dozens of slaves to freedom with daring, cunning, and magic that draws its power from the constellations. With the war over, those skills find new purpose as Hetty and Benjy solve mysteries and murders in their community that white authorities would otherwise ignore. In the heart of Philadelphia’s Seventh Ward, everyone knows that when there’s a strange death or magical curses causing trouble, Hetty and Benjy are the only ones that can solve the case. But when an old friend is murdered, their investigation stirs up a wasp’s nest of intrigue, lies, and long-buried secrets—and a mystery unlike anything they’ve handled before. With a clever, cold-blooded killer on the prowl, Hetty and Benjy—testing their magic and placing their lives at risk—will discover how little they really know about their neighbors . . . and themselves.

 

Read More

The Unfinished Land

Reynard, a young apprentice, seeks release from the drudgery of working for his fisherman uncle in the English village of Southwold. His rare days off lead him to strange encounters—not just with press gangs hoping to fill English ships to fight the coming Spanish Armada, but strangers who seem to know him—one of whom casts a white shadow.

The village’s ships are commandeered, and after a fierce battle at sea, Reynard finds himself the sole survivor of his uncle’s devastated hoy. For days he drifts, starving and dying of thirst, until he is rescued by a galleon, also lost—and both are propelled by a strange current to the unknown northern island of Thule. Here Reynard must meet his destiny in a violent clash between humans and gods.

Read More

Creatures of Charm and Hunger

The Diabolist's Library #3

In the waning days of World War II, tucked into the sleepy Cumbrian countryside in the north of England, lies the Library: the repository of all occult knowledge for the Société des Éclairées, an international organization of diabolists. There, with a victory for the Allies hanging in the balance, best friends Jane Blackwood and Miriam Cantor begin to contemplate their futures as diabolists. But when Miriam learns her missing parents are suspected of betraying the Société to the Nazis, she embarks upon a desperate, dangerous gambit to clear their names. Meanwhile Jane, fearing her life might be at stake, embraces a forbidden use of the Art that puts everyone she loves in danger. As their friendship buckles under the stress of too many secrets, Jane and Miriam will come face to face with unexpected truths that change everything they know about the war, the world, and most of all themselves. After all, some choices cannot be unmade—and a sacrifice done with the most noble of intentions might end up creating a monster.

Read More

Robot Wizard Zombie Crit! Newsletter

JOIN US!

No thanks! Close this stupid thing.
Keep up with John Joseph Adams' anthologies, Lightspeed, and Nightmare—as well as SF/F news and reviews, discussion of RPGs, and other fun stuff.

Delivered to your inbox once a week, starting January 2025. Subscribers get a free ebook anthology for signing up.