RPG Essays

Kobold Guide to Roleplaying

There’s a reason it’s called a tabletop Roleplaying game. Taking on the personae of different characters in the story brings a richness and depth to the experience and can make your game sessions exciting and memorable. But how can the poor, harried Game Master wrangle a whole slew of unique personalities on top of all the other work that goes into preparing each week? The Kobold Guide to Roleplaying has the answers you seek. Inside, find over 100 pages of ideas and suggestions for bringing out all the exceptional dispositions, temperaments, emotions, and quirks of every NPC the player characters meet.

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Kobold Guide to Dungeons

You can’t control what players are going to do. That’s half the fun. But you can control where they do it. That’s a whole other half! The Kobold Guide to Dungeons gives both new and experienced Game Masters over 100 pages of insight and ideas into making dungeons great. In-depth essays from industry luminaries teach you to think outside your own boxes, and into a larger realm of challenge, discovery, and good old monster bashing. Practical essays gives you insider tips and tricks to: Design non-linear dungeons to explore; think in 3D to make amazing spaces; make every room count, even when there’s no monster; create solutions in addition to combat; dole out treasure—without blowing the bank; and more! The Kobold Guide to Dungeons features essays from: Keith Ammann, Keith Baker, Wolfgang Baur, Bryan Camp, Christopher M. Cevasco, Dominique Dickey, Kelsey Dionne, Basheer Ghouse, Rajan Khanna, Sadie Lowry, Frank Mentzer, Bruce Nesmith, Erin Roberts, Lawrence Schick, James L. Sutter, and Barbara J. Webb. Open this book and level up your half of the game!

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Kobold Guide to Worldbuilding, Volume 2

Learn to Build Worlds with Titans of Fantasy and Tabletop!

Middle-Earth, Faerûn, Westeros, Eberron, The World of the Wheel, Exandria … these richly-detailed fantasy worlds have captured the imaginations of legions of fans worldwide. These settings offer worldbuilding that launched a thousand—or a thousand thousand—dreams.

Whether you’re worldbuilding because you want to write the next Game of Thrones, intend to build a rich, vibrant world to enthrall the players of an upcoming tabletop RPG campaign, or you’re just curious to find out how all these creators did it, the Kobold Guide to Worldbuilding, Volume 2, puts a team of master world-architects at your side.

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